Alliances
Jatalian Alliance
Jatali

Ever since the Endless Battle of Zutaom began there were a pawful of countries that stood by the High Kingdom of Jatali. The countries of Rusim, Lueon, Belaphrium, Deleon and Mutamay are considered their allies.
The Land of the Great Cats
Rulers: Great King Elin-rah Ventash Gantus and Prince Azufae-yoh Zintah Gantus
Capital: Luthura
Ports: Feyvious, Umsah
Other Cities: Daybreak Resort, Alyaen, Behim, Nuiat Duah, Pajum, Quania-leh, Rizuagh, Wey-vatum
Key Locations: The Lonely Summit, Wandering Timbers
Oceans: The Great Sea is to the East
Dominant Species: lion, jaguar, leopard, and other large cat species. They are considered a melting pot of other kinds of animals.
Nationality Name: Jatalians
Country Flower: Tash-nev Roch, also known as the Fireheart flower, is prominent around their nation specifically. It blooms purple until the end of its life and then turns red-orange as it dies surrounded by sparkling dust. In its death many more flowers are born.
Summary:
They are truly a melting pot of the many nations. This is the place where many animals can fill different roles that what might be the traditional expectations in their home nation. The Great Castle of Luthura in the center of the country. After beings finish their training in Belaphrium, they further their training here. Those taken in from other nations just start their training at the castle. If they are younger, they start their learning at the Rapsuk School. Not every solider becomes an elite Knight of Jatali, but there are plenty of positions in the army.
They often have to send troops to the other nations for support from bandits, and the other dark forces that look to infiltrate them. There is mostly town and cobblestone roads. There is a single mountain peak in the south called the Lonely Summit.
There is an inlet with sandy banks to the north called the Daybreak Resort that is often a vacation destination. There are also cabins for extended stays.
Common Phrases
Eatiref!— good tidings; a greeting and also parting phrase
Jokan, Mutiem, lus Haoyut tav Jatali!— the chant at the end of training; Justice, Peace and Glory to Jatali
Tayaeme— rats/curses; something has gone wrong, sound of frustration
Artivah— That’s it!; sound made when breakthrough is made, like Eureka
Zellum Yus— get well; akin to prayer, that the recipient will be blessed with good health once more
Rusim

The Land of the reaching forests
Ruler: King and Queen
Capital: Iatrus
Ports: None
Other Cities: (5)
Key Locations:
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Valfium Timberland
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Ta-vah Springs
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Mineral Deposit Island
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Ziaih Bay
Oceans: The Brillant Expanse to the West, and Sparkling Sea to the East.
Dominant Species: rabbit, hare, raccoon, mouse, duck
Nationality Name: Rusimians
A heavily forested area with a magical enchanted woods called the Valfium Timberland. It reaches and protects their border and leads all the way across Lueon’s boarder. It’s what protects them from external threats.
This known fact alone keeps their nation mostly isolated. They prefer to keep it that way as they are mostly smaller rodent creatures living here; rabbits, mice, badgers, voles, ducks.
Lueon

The Land of the endless waters
Ruler: Queen
Capital: Vaytum
Ports: Iteyan
Other Cities: (3 on land, 5 under the sea)
Key Locations:
Bekua Temple
Valfium Timberland
Rumbling Falls
Oceans: The Sparkling Sea to the Northwest, and The Great Sea to the East
Dominant Species: turtle, newt, frog, seal, walrus, otter
Nationality Name: Lueonese
They are very faithful to the Kingdom of Jatali. Many of them train to be an adviser to the King. If that dream falls through, they are still very useful as scribes helping the King spread the message of unity.
Similar to Rusim, they have bountiful medicinal remedies. They have further knowledge and understanding of how to use the medicines that can be found.
Their land may seem small compared to other countries but the rest of their nation is underwater in the Sparkling Sea. It stretches from there all the way to the Great Sea and Dutroh Ocean. The underwater castle is called Vaytum. They’ve used their magic so that any being who wants to live in the sea with them can breathe and travel without restriction.
It has become a safe haven for the beings to hide from the war. They also have magic that allows newcomers to live underwater with no trouble. Their economy has flourished and their morale is high from being away from the rest of Ituvoh’s problems.
Belaphrium

The Land of the great dogs
Ruler: King Queen
Capital: Cinnasuk Stronghold
Ports: Fusiam
Other Cities: (5)
- Yus-lan (Rock Quarry)
- Todav
Key Locations:
- Udvan Reservoir
- Ruins of Okouveh
Alliances: Jatali and it’s allies, Shaky treaty with Atayip over the water supply.
Oceans: The Brilliant Expanse is to the West, and Udvan Reservoir is to the Southwest
Dominant Species: wolf, fox, dog, jackal, dingo
Nationality Name: Belaphrians
This country houses the main training grounds at the Cinnasuk Stronghold for the main Kingdom of Jatali. They are loyal to the bitter end.
Their land is very rocky and sandy. None of it is great for farming so they rely on other countries for their food supply besides the native fauna. Their country is rich in coal, oil, and fine stone for the other nations.
Most natives dream of becoming Knights for the High Kingdom, but those that don’t become warriors usually become coal/oil/stone miners. Fishing is also a respectable job to their kind. It’s all rough work so the appeal to be a warrior in the Kingdom is apparent.
They have many fortresses and all of their beings go through a basic training so they can defend themselves even if they never become part of the official army or navy. Most of the natives are friendly and take great joy in helping others. There is a legend in their land about the fallen King of Okouveh. A bedtime story told to little cubs to behave or the rotten King may just snatch them away in the mid-day sun.
Deleon

The Land of the great lizards
Ruler: Council of Elders
Capital: Asota
Ports: Itosref, Xy-leh
Other Cities: (6)
Key Locations:
- Tanref School
- The High Courts (Located just outside the Capital of Asota; they thought it was more fair for it to be between cities rather than in one.)
Oceans:The Esoyeh Tides are to the South of them, The Great Sea is to the East
Dominant Species: viper, snake, lizard, iguana
Nationality Name: Delie
Politics run rampant here. Many judges and legal professionals come from this area. It has a school for many professions such as metal/wood working, armor, etc located at the Tanref School. They are very smart but also arrogant. They are so proud of their understanding of the law they are quick to judge others and find themselves without fault.
They prefer to stay in their nation if they are born there. Some locals hate that their country has become the central hub of education for the other nations. They have serious issues with the tribes of Atayip and Ikouvan. They barter and trade a lot with Mutamay.
Mutamay

The Land of the unicorns
Rulers:
The true Queen of the country. Their parents are deceased and now the responsibility falls to her. A pale grey unicorn, female, horn is silver with rose gold flecks, mane and tail is sun gold, peach, and light pink/magenta, dark grey freckles on face. She is youngest of rulers and newest. She has a sweet disposition and a little naïve. She has a younger sister (Sprynka) that she has to take care of. This adds to the stress of ruling her kingdom.
Capital: Zayfium
Ports: Hesah, Fiakua
Other Cities: (6)
Key Locations:
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Sunrise Shore
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Outcast Shack
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Bromah Wilds
Oceans: The Great Sea is to the Northwest, The Tinted Gulf to the Northeast, and the Esoyeh Tides are to the South
Dominant Species: unicorn, horse, pegasus, donkey
Nationality Name: Mutamaic
Although it’s been dubbed the Land of the Unicorns, pegasai, horses and donkeys have also made their home here.
They are a divided kingdom. Many don’t think the young queen is qualified to rule but they have exceptional support from Jatali. Luckily, Esakivh is peaceful towards them but there are still border issues caused by Zutaom.
Their territory is lush with dense forests. They offer wood to the other nations. They also have plenty of gems for jewelry and thus are rich in that way. Their populous has such confidence in Jatali’s rule that they spend most of their time playing and enjoying themselves. They aren’t worried about the Drake’s expansion into their neighboring lands at all.
Zutaom Alliance
Zutaom

The Land of no stars
Ruler: Self-Proclaimed King Eliayav the Gator who’s under the ultimate command of the Drake of the Abyss of Garaev
Capital: Mudus
Ports: Navayus
Other Cities: (4)
Key Locations: Drowning Marsh, The Indomitable Mountains
Oceans: The Abyss of Garaev is to the East, Turnback River is to the Southwest
Dominant Species: crocodile, salamander, other water and desert creatures, mixing pot similar to Jatali
Nationality Name: Zutaomese
Fisherman heavy area, similar to Sekulan it is a breeding ground for beings who want to hide their dark past. This is part of where the division starts. Before the split of the Great Sea, this territory was a flourishing Savannah. The terrain here is now marsh/swampland as the Abyss of Garaev slowly swallows more land.
The Endless Burning Desert is like the fatal wound on the continent that reaches ever further into their lands. They either have a merciless desert to try and live in while the swamp causes more of the land to sink. This causes further discourse and pressure on the citizens to survive.
Many semi-aquatic animals make their home here. But due to the rough nature of the locals, it’s more like individuals and others who want to be left alone. If you have a dark past you want to bury, then Zutaom is the place to go. The Drake has set up most of his operations to be handled through this country. A long time ago the Drake was from another land before he committed his soul to the shadows.
Sekulan

The Land of the ancients
Rulers: Self Proclaimed King Gaphi-tah the Caracal, Self Proclaimed King Mierus the Jackal
Capital: Kelut
Ports: Budus
Other Cities: (7)
Key Locations:
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Lusim Farms
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Meyen Orchards
Alliances: Zutaom, Guth; Aligned with the Rule of the Drake
Oceans: The Abyss of Garaev is to the East, Turnback River is to the West
Dominant Species: jackal/caracal, hyena, coyote, sand cat, other dessert, savannah animals
Nationality Name: Sekulanese
Knives for hire are common here, it is a den of thieves, pirates and other rough around the edge types. In their glory days, they were great warriors for the Kingdom. This is the main training grounds for Zutaom’s army. The land here used to be wide open savannah but now it is slowly turning into swamp land. The Turnback River has split them away from the rest of the Eastern Continent.
The two beings that rule over this nation will stop at nothing to keep themselves in power. They have aligned themselves with the Drake. Many of this nation have been led astray by them and now pledge allegiance to the Drake.
Guth

The Land of the wide meadows
Ruler: King, & Queen
Capital: Jasah
Ports: Daphoag
Other Cities: (5)
Key Locations:
- Orarus Flower Gardens
Alliances: Sekulan, Zutaom
Oceans: The Turnback River is to the West and the Abyss of Garaev is to the East
Dominant Species: sun bear, deer, elk, bison, squirrels
Nationality Name: Guthic
No Alliance
Atayip

The Land of the Gryphons
Ruler: Self Proclaimed King Typhan-rah
Capital: Pedav
Ports: Elyphref
Other Cities: (7)
- Arthura
- Itzer Gem Mines (2 cities)
- Nayip Farms (3 cities)
Key Locations:
- Udvan Reservoir
- Dead Eagle’s Plummet
- Severed Peaks
Alliances: Shaky treaty with Belaphrium over the water supply
Oceans: The Brilliant Expanse is to the West and Udvan Reservoir is to the Northwest
Dominant Species: gryphons (eagle-like, hawk-like, etc), other larger birds; bears, and deer (Guth natives) , oxen, and sheep/goats (Esakivh natives)
Nationality Name: Taphi
Their ruler is often usurped. Since they are all selfish and aggressive they all have to watch their back. Whoever is the new ruler of a faction, will keep their beings close. Although rulers change often, it doesn’t seem to affect much. They don’t respect whoever’s in charge unless they mount an attack against a town. So in a way it’s a fragile anarchy. Tiphan-rah has ruled the longest and is the most feared gryphon king thus far. Unlike the rulers before him the gryphons actually obey him and have a great fear of his authority.
Their land is a mix of mountain peaks and lush, dense farmland. They are not farmers but hire outside help usually from the Nations of Esakivh or Guth. They’ve enriched themselves with many spices, oils and herbs. They have rich food and many delicacies. Since their commodities are so rare they have been able to build up wealth over the other nations. They also have bountiful gems and treasures in their mountain pass/caves. Most of the jewelry that exists in Ituvoh originates from Atayip.
Nidah

The Land of the desert kings
Ruler: Council of Elders; there is one who leads their meetings and is predominantly in charge
Capital: Hosuk
Ports: Redin
Other Cities: (4)
Key Locations:
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The Great Ab-roh Tree
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The Byant Lan Training Grounds
Alliances: None; Respect for Sekulan
Oceans: The Great Sea to the West and North, the Great Sea bleeds into the Dutroh Ocean to the North
Dominant Species: gazelle, ibex, camel, fox, other desert and savannah animals
Nationality Name: Nidahmaic
Unlike the traditional stereotype, these deer are tough. They are aggressive fighters and have many tunnels and cave systems to hide away in. They are crafty and skilled in the ways of surviving in the dessert and making weapons on the fly.
Incredibly fast and skilled in many physical ways. They even have their own style of fighting. They tend to stay cloistered and don’t like sharing this knowledge with “outsiders” even though they are supposed to be one Kingdom.
Ikouvan

The Land of the great birds
Ruler: Two brothers who both claim King
Capital: Seoyeh
Ports: Zehrus
Other Cities: (7)
Key Locations:
-
Zephsah School
-
Abkan Peaks
Oceans: The Great Sea to the West & North
Dominant Species: owl, crane, swan, ostrich, hawk, eagle, other large bird species including some other flying types of animals
Nationality Name: Vanaic
They are scholarly similar to Deleon, and Lueon. The goods they sell are primarily book, paper, and other handiwork supplies. They have precious stones from their mountain caves. They also have a school but it’s less prominent than the main one in Deleon.
Their terrain is a mix of dessert edges, with rocky cliff faces for the schools, and a little bit of town. The town is a hub for tourists as well. They have many giftshops with trinkets that are watered down versions of their beliefs.
Esakivh

The Land of sun and song
Ruler: Council of Citizens
Capital: Wetiv
Ports: Oserin, Mataev
Other Cities: (4)
Key Locations:
-
Hevim Caves
Alliances: Jatali, Mutamay, Guth
Oceans: To the South is the Esoyeh Tides and the Turnback River is to the East
Dominant Species: bull, ox, goat, sheep, pig, other farm animals
Nationality Name: Esakivhians
This is largely a nation of farmers. This is also a place many will move to if they want to forget their past. They work the land tirelessly for the support of the other nations. They have bountiful vegetation and staple products for almost every kind of meal plate.
They work so hard they often times don’t have any room for fun. They follow all traditions and holidays of Jatali but have lost the overall spirit of what those traditions mean. Before the spilt of the continent they were a nation full of fun and joy. The liveliest bunch you’d ever meet.